12/1/2022 0 Comments 1920x1080 batman arkham city![]() ![]()
![]() In other words, the Return to Arkham changes are appreciated in some cases, but clearly there's an artistic misstep in others. 1920X1080 BATMAN ARKHAM CITY PS4Equally disappointing is the reworked hair on PS4 and Xbox One, now producing rougher, less natural results by comparison to PC at max settings. That being said, it's not always an improvement: texture quality on Hugo Strange's lab-coat is swapped to leave a plainer normal map in its place, now missing the knitted pattern of the original. The remaster mimics the appearance of leather grain here, where before there was a simpler, plastic-like look to suits and capes. Clothing gets a big upgrade: stitching on Harley Quinn's corset is higher resolution, and there's a more crisply detailed material used across Batman's cape. Regardless of where you stand on the characters, one aspect that's clearly improved is the use of materials used across both Arkham Asylum and Arkham City. Here we compare the stark visual changes in the second game to the PC version, running at max settings. Batman: Return to Arkham takes the first two games in the series - Arkham Asylum and Arkham City - and rebuilds each with Unreal Engine 4 on PS4 and Xbox One. These changes even translate to the game's many pre-rendered cut-scenes: each is thankfully re-encoded using the new engine, with all the remodeled characters and lighting factored in. For the most part, changes to lighting create the bigger shift where these characters crop up a shift in colour grading and light sources that cast shadows in different directions. Other characters like Two Face and Catwoman only get a slight tweak by comparison, where facial detail and animations are identifiably the same as before. It's one of the most striking changes in the game - but better? It's up for debate. Even his monocle is given a crisper glass material, now uncomfortably crammed into his eye socket. 1920X1080 BATMAN ARKHAM CITY SKINA case in point: the Penguin gets a complete revamp of skin shaders across his face, adding more stubble in the remaster, and generally rearranging all scarring detail on his forehead. Such changes may irk those familiar with the original's stylistic direction in some cases details are simply amplified, in others we get wholesale overhaul. Much like Virtuos' work on Final Fantasy X and X-2 HD, the game's vibrant cast of heroes and villains are given facelifts to varying degrees. But putting this aside, what are the key changes of this remaster?įirst up there's the obvious: the character models. It's worth stating right away that the Nvidia PhysX enhancements on PC remain locked to that platform, and neither console gets the physics-based smoke, particles and debris. 1920X1080 BATMAN ARKHAM CITY CODEHowever it does create an interesting setup for a comparison, letting us pit these PlayStation 4 and Xbox One conversions against the original PC code running at max settings. 1920X1080 BATMAN ARKHAM CITY UPGRADEIn the absence of a PC release, the brute force offered by a hardware upgrade can't address the struggling frame-rates. The visual changes are often striking - but sadly, glaring issues with performance can't be overlooked. Each were originally built on a modified Unreal Engine 3, but developer Virtuos (best known for the Final Fantasy X and X-2 HD remaster) chooses to revamp its character models, overhaul its lighting, and add higher resolution effects across both. At the very least, the Batman: Return to Arkham remasters are an interesting technical exercise, bringing the newer features of Unreal Engine 4 to two older classics - Arkham Asylum and its sequel Arkham City. ![]()
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